What you'll get
  • 11+ Hours
  • 3 Courses
  • Mock Tests
  • Course Completion Certificates
  • Self-paced Courses
  • Technical Support
  • Case Studies

Synopsis

  • Begin by exploring how to build custom tools within Unity.
  • Building on your understanding of custom tools, unlock the full capabilities of the Unity engine to enhance your workflow.
  • As you harness Unity's capabilities, accelerate your game development by creating efficient, time-saving solutions.
  • To further optimize your process, gain insight into how tools available on the Unity Asset Store are designed and developed.
  • By examining these approaches, you can learn techniques commonly used across the game development industry.
  • Applying these insights, develop in-house tools that support your production pipeline.
  • For a focused application, create a complete localization system tailored for Unity-based games.
  • Finally, learn how to design, package, and share Unity tools professionally and in an organized manner.

Content

Courses No. of Hours Certificates Details
Editor Scripting in Unity - Beginners6h 33mView Curriculum
Editor Scripting in Unity - Intermediate53mView Curriculum
Editor Scripting in Unity - Advanced4h 27mView Curriculum
Courses No. of Hours Certificates Details
No courses found in this category.

Description

About Unity Editor Scripting Masterclass

This course empowers you to master the Unity editor and transform how you work. By applying these techniques, you will streamline your development process, tailor Unity to your workflow, and craft an editor environment that feels intuitive and efficient. You will explore Unity’s built-in customization features, arrange windows, adjust console settings, and modify editor preferences. You will then implement script editor extensions in C#, enhancing the editor's functionality. Finally, you will customize inspectors to unlock more powerful, flexible ways to interact with your game objects.
By the end of this training, you will master how to adapt different areas of Unity to your needs, accelerate production, streamline workflows, and deliver higher-quality output in less time.
 
Game development relies on collaboration between multiple disciplines, and not all team members work comfortably in highly technical environments. This is where custom tools for artists and designers become essential. As a Unity developer, building visual editor tools can dramatically improve your team’s efficiency and the overall production pipeline. In this course, you’ll learn how to create your first visual, node-based editor, an adaptable tool that can support a wide range of game development tasks. You’ll gain foundational knowledge in storing node data, enabling node creation and deletion, and allowing users to form connections between nodes.
By the end of the course, you will create a fully functioning node-based editor, ready for you to customize and expand to fit your project or studio workflow.

Requirements

  • Ensure you have installed and configured Unity 3D.
  • Build your foundational C# programming knowledge.
  • Develop general familiarity with the Unity interface.

Target Audience

  • This course is intended for those interested in developing custom tools and editors in Unity 3D. Only a basic understanding of C# in Unity is required.
  • If you are new to Unity, we recommend gaining familiarity with C# and basic custom editor creation before enrolling.
  • This course is ideal for those looking to advance their Unity C# development skills.
  • It is well-suited for developers interested in creating tools for the Unity Asset Store who are unsure how to begin.
  • Suitable for students and aspiring professionals, the course also supports those pursuing careers as Unity developers.