What you'll get
- 12+ Hours
- 3 Courses
- Mock Tests
- Course Completion Certificates
- Self-paced Courses
- Technical Support
- Case Studies
Synopsis
- Build visually stunning shaders using node-based tools
- Identify shader nodes based on the effects they produce
- Understand fundamental algorithms behind shader effects
- Design textures that add detail and realism to your environments
- Design custom lighting effects for precise scene illumination
- Develop unique visual effects to enhance gameplay and engagement
- Explore advanced shader techniques to push visual storytelling boundaries
- Approach the creation of custom Unity shaders step by step
- Learn the HLSL shader language in detail
- Use Surface Shader syntax to integrate custom shaders with Unity lighting
- Progress from simple unlit 2D shaders to advanced effects like volumetric shaders and clipping
- Create shaders compatible with the Universal Render Pipeline (URP)
- Use Shader Graph to design and implement custom shaders efficiently
Content
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Unity 5 Shader Programming - Beginner | 5h 07m | ✔ | View Curriculum |
| Unity 5 Shader Programming - Intermediate | 6h 26m | ✔ | View Curriculum |
| Unity 5 Shader Programming - Advanced | 59m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| No courses found in this category. | |||
Description
Unlock the power of Unity shaders with this beginner-friendly course on Shader Graph. No prior programming or shader experience is required. Through hands-on exercises and practical challenges, learners will gain a strong foundation in shader development and Physically-Based Rendering (PBR).
This course guides students step-by-step in creating their own visual effects for game objects, covering popular shaders like Fresnel, water, holograms, flowing lava, liquids, fire, and more. Learners will explore the mathematics of light and surfaces, experiment with shader code in Visual Studio, and understand how shaders leverage the GPU for fast, efficient rendering.
Starting with fragment shaders in 2D environments, the course gradually introduces Unity's surface shader syntax to create complex lighting effects. By the end, participants will have the knowledge and confidence to develop transparent, animated, and textured shaders across Unity's Built-In, Universal, and High-Definition Render Pipelines.
Requirements
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Learners need a copy of Unity (free for students)
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Learners should know basic Unity, which they can gain via online tutorials
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No prior knowledge of shaders is required
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Programming experience is helpful but not required.
Target Audience
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Ideal for absolute beginners in shaders.
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Great for developers wanting to expand their game development skills into VFX and shaders.
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Suitable for Unity developers seeking to go beyond built-in shaders.
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Perfect for developers interested in learning HLSL for other platforms like Unreal.