What you'll get
- 82+ Hours
- 11 Courses
- Mock Tests
- Course Completion Certificates
- Self-paced Courses
- Technical Support
- Case Studies
Synopsis
- Master the fundamentals of fractals and object pooling in Unity.
- Learn to create, manage, and optimize meshes in Unity.
- Explore essential rendering principles and techniques in Unity.
- Follow step-by-step guidance to build hexagonal map systems from the ground up.
- Examine how simulation noise creates dynamic and realistic effects.
- Learn to construct and work with voxel grids in Unity.
- Develop proficiency with the Unity game engine.
- Build foundational knowledge of video game design concepts.
- Integrate sound effects, music, and particle systems into gameplay.
- Develop comprehensive game design expertise to create original projects.
- Navigate the Unity interface and discover the engine’s powerful features.
- Discover shortcuts and time-saving Unity functions to improve workflow efficiency.
Content
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Unity Advanced:01 - Fractal Basics and Object Pooling | 6h 35m | ✔ | View Curriculum |
| Unity Advanced:02 - Meshes | 4h 56m | ✔ | View Curriculum |
| Unity Advanced:03 - Rendering | 3h 24m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Unity Advanced:04 - Creating Hexagonal Maps | 5h 5m | ✔ | View Curriculum |
| Unity Advanced:05 - Simulation Noise | 5h 47m | ✔ | View Curriculum |
| Unity Advanced:06 - Marching Squares and Voxel Grids | 7h 5m | ✔ | View Curriculum |
| 3D Integration and Level Design in Unity | 4h 35m | ✔ | View Curriculum |
| The Advanced Unity Developer - Learn to Code with Advanced Unity Training | 31h 12m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Unity Game Development - Role Playing Game(RPG) | 9h 4m | ✔ | View Curriculum |
| Unity Game Development - Tower Defence Game | 2h 5m | ✔ | View Curriculum |
| Unity Game Development - Joyride Clone | 3h 4m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| No courses found in this category. | |||
Description
About Unity Game Development - Advanced
This program offers an intermediate-to-advanced curriculum in Unity game development, structured into modules covering the following topics:
- Fractal Basics and Object Pooling in Unity: Learners will create and manipulate fractals, curves, and splines. The module also covers advanced techniques, including object pooling and frame-rate counters, for performance optimization.
- Meshes in Unity: Participants will procedurally generate object grids and construct complex shapes, such as rounded cubes and cuboid spheres. They will add interactive features to enable real-time feedback and deformation.
- Rendering in Unity: This module introduces the rendering pipeline and Unity’s matrix handling. Students will learn to write shaders and apply multiple textures programmatically to enhance visual fidelity and control.
- Creating Hexagonal Maps in Unity: Learners will create hexagonal grids, blend cell colors, adjust elevations, and introduce irregularities to create more natural and dynamic map designs.
- Simulation Noise in Unity: This section covers procedural noise generation, including noise derivatives, simplex noise, and methods for integrating simulation noise into dynamic game environments.
- Voxel Grids in Unity: Students will build voxel grids, manage vertex sharing and crossings, reconstruct sharp features, add walls, and apply colors to improve visual clarity and functionality.
By the end of the course, participants will have advanced Unity skills, enabling them to create complex, interactive game environments and build high-quality projects with confidence.
Requirements
- A Mac or PC capable of running Unity for game development.
- No prior coding or Unity experience is required; the course starts from the basics.
- Access to the Unity Game Engine (Free Version recommended).
- The course guides learners step-by-step from installing Unity on their system to creating complex, fully functional games.
- Reliable internet connection for accessing course materials and resources.
Target Audience
- Beginners with no coding or Unity experience.
- Aspiring game developers looking to master Unity.
- Experienced developers expanding Unity skills.
- Individuals creating 2D or 3D games professionally or as a hobby.
- Professionals transitioning into game development.
- Learners seeking in-depth game development knowledge.
- Multimedia specialists aiming to learn coding for gaming.
- Programmers pursuing a career in the game industry.