What you'll get
- 276+ Hours
- 57 Courses
- Mock Tests
- Course Completion Certificates
- Self-paced Courses
- Technical Support
- Case Studies
Synopsis
- This program covers essential and advanced techniques using leading VFX software, such as Adobe After Effects, Blackmagic Fusion, Natron, Nuke, SilhouetteFX, ZBrush, Houdini FX, Pixelan, RealFlow, NewBlueFX, Boris FX, and Maya.
- It is designed for individuals seeking to develop professional VFX skills.
- Only a basic understanding of editing tools is required to begin.
- Participants receive one year of full access to all learning materials.
- The program includes 57 detailed courses, each supported by practical, real-world projects.
- A Certificate of Completion is awarded for each course completed.
- Offers verifiable certificates with unique links that can be added to résumés or LinkedIn profiles to highlight proficiency in digital sculpting, modeling, and visual effects.
Content
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Adobe After Effects- Adobe After Effects Course Training | 6h 14m | ✔ | View Curriculum |
| Compositing using After Effects | 6h 03m | ✔ | View Curriculum |
| Keying in After Effects - Project | 2h 14m | ✔ | View Curriculum |
| Trackin in After Effects | 6h 08m | ✔ | View Curriculum |
| Rotoscopying using After Effects | 3h 04m | ✔ | View Curriculum |
| New Features In After Effects 2022 | 2h 3m | ✔ | View Curriculum |
| Motion Graphics In After Effects 2022 | 1h 23m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| RealFlow Simulation - Standard Fluids | 9h 19m | ✔ | View Curriculum |
| RealFlow - VFX Workflow | 4h 51m | ✔ | View Curriculum |
| RealFlow - Object Dynamics | 9h 24m | ✔ | View Curriculum |
| Realflow - Scripting | 5h 59m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| MAYA 3D Character Modeling | 16h 45m | ✔ | View Curriculum |
| MAYA 3D Character Texturing | 5h 28m | ✔ | View Curriculum |
| MAYA 3D Character Rigging | 12h 38m | ✔ | View Curriculum |
| nCloth Dynamics in Maya | 2h 34m | ✔ | View Curriculum |
| MAYA Background (Set) Modeling | 20h 19m | ✔ | View Curriculum |
| MAYA Bike Modeling (Hard Surface Modeling) | 5h 27m | ✔ | View Curriculum |
| MAYA Automobile Design | 13h 28m | ✔ | View Curriculum |
| Product Modeling Project #1 | 4h 33m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Blender - Beginners to Beyond | 3h 1m | ✔ | View Curriculum |
| Modelling a Low-Poly Car in Blender 2.8 | 3h 7m | ✔ | View Curriculum |
| Blender Project - Modelling A Brick Well | 2h 18m | ✔ | View Curriculum |
| Blender Project - Sword | 3h 01m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Nuke:01 - Mastering Nuke | 2h 59m | ✔ | View Curriculum |
| Nuke:02 - VFX Digital Compositing | 6h 39m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| ZBrush Online Training (Module #1) - Introduction to ZBrush | 3h 25m | ✔ | View Curriculum |
| ZBrush Online Training (Module #2) - Zbrush DynaMesh | 7h 22m | ✔ | View Curriculum |
| ZBrush Online Training (Module #3) - Zmodeler | 6h 59m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Modeling SHREK in 3DS Max (Series #1) - Character Modeling Fundamentals | 4h 33m | ✔ | View Curriculum |
| Modeling SHREK in 3DS Max (Series #2) - Shreks Shoelace, Index Finger and Hand | 2h 25m | ✔ | View Curriculum |
| Modeling SHREK in 3DS Max (Series #3) - Shreks Cloth, Neck and Body Character | 3h 23m | ✔ | View Curriculum |
| Modeling SHREK in 3DS Max (Series #4) - Shreks Unwarp Face, Head and Hand | 2h 07m | ✔ | View Curriculum |
| Modeling SHREK in 3DS Max (Series #5) - Texturing Shrek | 3h 38m | ✔ | View Curriculum |
| V-Ray : Lighting and Rendering with V-Ray in 3DS Max | 4h 34m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Cinema 4D:01 - The Introduction | 1h 06m | ✔ | View Curriculum |
| Cinema 4D:02 - Modeling | 4h 11m | ✔ | View Curriculum |
| Cinema 4D:03 - Lighting | 2h 07m | ✔ | View Curriculum |
| Cinema 4D:04 - Animation & Rendering | 3h 52m | ✔ | View Curriculum |
| Project on Looping Animation C4D | 1h 35m | ✔ | View Curriculum |
| Project-Broadcast Show Packaging using Cinema 4D | 2h 11m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Houdini FX - Unleash The Power of Houdini | 7h 46m | ✔ | View Curriculum |
| Procedural Modeling in Houdini - Beginners | 4h 23m | ✔ | View Curriculum |
| Procedural Modeling in Houdini - Advanced | 8h 2m | ✔ | View Curriculum |
| Houdini Soft Body Dynamics | 5h 25m | ✔ | View Curriculum |
| Mastering Destruction in Houdini | 9h 8m | ✔ | View Curriculum |
| Houdini Cloth Workflow | 7h 26m | ✔ | View Curriculum |
| VEX Wrangle in Houdini | 9h 39m | ✔ | View Curriculum |
| Courses | No. of Hours | Certificates | Details |
|---|---|---|---|
| Blackmagic Fusion:01 - Getting Started | 1h 17m | ✔ | View Curriculum |
| Blackmagic Fusion:02 - Rotoscoping | 3h 4m | ✔ | View Curriculum |
| Blackmagic Fusion:03 - Polygon Masks | 1h 43m | ✔ | View Curriculum |
| Blackmagic Fusion:04 - Rotoscoping with Trackers | 2h 13m | ✔ | View Curriculum |
| Blackmagic Fusion:05 - Advanced Rotoscoping | 3h 42m | ✔ | View Curriculum |
| Blackmagic Fusion:06 - Keying and Compositing | 3h 31m | ✔ | View Curriculum |
| Blackmagic Fusion:07 - Color Correction | 2h 46m | ✔ | View Curriculum |
| Blackmagic Fusion:08 - Tracking | 2h 33m | ✔ | View Curriculum |
| Blackmagic Fusion:09 - 3D Compositing | 8h 1m | ✔ | View Curriculum |
| Generating Particles in Fusion | 1h 4m | ✔ | View Curriculum |
Description
Welcome to our all-inclusive VFX and 3D Animation Training Program. This course offers a thorough introduction to the key tools and methods for producing high-quality visual effects, animations, and 3D assets. Designed for newcomers and seasoned creators alike, the curriculum blends core principles with advanced workflows. Throughout the program, learners will explore industry-leading software such as Adobe After Effects, Maya, Blender, Nuke, ZBrush, 3DS Max, Cinema 4D, Houdini FX, BlackMagic Fusion, and RealFlow, gaining hands-on experience with each application.
Throughout the course, participants progress from fundamental skills such as compositing and 3D modeling to advanced areas, including dynamic simulations and procedural workflows. Practical assignments and hands-on exercises ensure learners can confidently apply their knowledge, producing professional-quality VFX shots, animations, and 3D assets. Whether aiming for opportunities in film, television, gaming, advertising, or other creative industries, participants will acquire the technical foundation and creative confidence needed to thrive in VFX and animation.
Section 1: Adobe After Effects
This module introduces Adobe After Effects, a key tool for motion graphics and visual effects. Participants start with the interface, core tools, and basic operations, then advance to techniques such as keying, tracking, rotoscoping, and compositing. The module also covers recent updates to help learners incorporate new features into their workflows.
Section 2: MAYA – 3D Modeling and Animation
In this section, learners explore Autodesk Maya, a leading software in the entertainment industry. The module begins with character modeling, texturing, and rigging, then progresses to modeling environments, props, and vehicles. Participants apply industry-standard techniques to create realistic 3D assets and gain a thorough understanding of Maya’s modeling and animation processes.
Section 3: Blender
This module covers Blender’s open-source 3D environment. Participants start with the interface and core modeling tools, then complete hands-on projects such as building a car, sword, and brick well. These exercises build skills in sculpting, modeling, and 3D asset creation with Blender.
Section 4: Nuke
Participants work with Nuke, a widely used node-based compositing tool in film and television production. The section covers the software’s primary interface, compositing workflow, keying, tracking, and rotoscoping. Through practical projects, learners strengthen their compositing skills and gain the experience needed to produce high-quality VFX composites.
Section 5: ZBrush
This module covers ZBrush, the industry standard for high-resolution digital sculpting. Participants start with the interface and core sculpting tools, then complete practical tasks using DynaMesh and ZModeler. By the end, learners are proficient in sculpting intricate 3D forms.
Section 6: 3DS Max Modeling
Learners explore Autodesk 3ds Max, a leading 3D modeling and animation software. The section introduces advanced modeling workflows, including character creation inspired by the SHREK series. Participants then practice texturing, rigging, and animation, building the skills needed to produce complex, polished 3D characters.
Section 7: Cinema 4D
This module introduces Cinema 4D, known for its advanced modeling, animation, and rendering features. Students start with the interface and essential tools, then move on to lighting, rendering, and animation techniques. Assignments such as looping animations and broadcast packages help participants create professional 3D visuals.
Section 8: Houdini FX
This section covers Houdini FX and its procedural, node-based workflow. Participants learn procedural modeling, destruction effects, cloth simulations, and dynamic systems. Guided projects help learners produce intricate simulations and high-end VFX shots.
Section 9: BlackMagic Fusion
This module introduces Blackmagic Fusion, a node-based compositing and motion graphics tool. Participants learn rotoscoping, masking, keying, and 3D compositing. Practical exercises build confidence in creating polished motion graphics and visual effects.
Section 10: RealFlow
In this section, learners use RealFlow, specialized software for fluid simulation. They work with standard fluid systems and complete projects involving object dynamics, fluid behavior, and scripting. These tasks build expertise in producing realistic fluid effects for VFX projects.
Sample Certificate

Requirements
- Participants should have basic computer skills, including navigating software interfaces and managing files.
- A general understanding of digital media, including image and video formats and basic VFX or animation terminology, is helpful.
- Learners must have access to the required software, including Adobe After Effects, Maya, Blender, Nuke, ZBrush, 3ds Max, Cinema 4D, Houdini FX, Blackmagic Fusion, and RealFlow. Trial or student versions may be available.
- A creative mindset and interest in visual storytelling are essential for success in this course.
- Prior experience with related software or familiarity with graphic design, animation, or film production is optional but can provide a useful foundation.
Target Audience
- Designed for those pursuing a career in visual effects and animation, this program supports both beginners and intermediate artists looking to enhance their skills.
- Suitable for students in film production, animation, digital media, or related fields who seek practical, industry-relevant experience with essential VFX and animation tools.
- Beneficial for creative professionals in graphic design or motion graphics who want to expand their capabilities by adding VFX and 3D animation to their work.
- Well-suited for hobbyists passionate about visual storytelling who want to explore new techniques and apply them to personal projects, including short films, animations, or visual effects.
- Helpful for those planning a career transition into VFX and animation, providing structured guidance and practical training to build a strong industry foundation.